Session 14

Session 14 Notes (7/1/20: Audio Recording available here):

Recording starts at 4:35, Session starts at 4:48

We are in a tunnel that goes down and up, which hits a fork (but one side is caved in and impassable). The tunnel is large enough that the drill could navigate it, but the top can be seen with our personal flashlights (which we all have). The cave-in is 20 meters or so down the tunnel, but there is water trickling there as if to indicate that it was recent. Aquila looks at the stone work, and Janick looks at everything else. Aquila sees that there are stalactites starting to form and the walls are starting to become smoother, but the cavern definitely doesn’t seem totally natural. Janick finds carcasses of decaying and piled-up pit vipers, with big holes bored in the side of them (possibly from pit-viper on pit-viper violence: no sign of guns). There’s no evidence of a huge colony right here (maybe a small nest that was destroyed by the mine), but there are definitely pit-vipers in the tunnel.

Talking, talking (was distracted), but Janick/Jedidiah/Lorelai see several pit vipers on the ceiling. They’re retreating into holes honeycombed in the ceiling (about a dozen of them) and they don’t seem immediately hostile. We go up an incline for 30 or 40 meters, and then the tunnel levels out. We encounter pit vipers, killing off one and injuring a couple, and they run away. The pit vipers that attacked the drill seemed unusual.

We find a giant 8m tall door, which Rowan is able to break the bottom of, entering a water slide that takes us to a dungeon. There are lots of rotten crates, but we enter a mess hall where we find a robit and engage in combat. Jedidiah finishes it off, and then Janick/Jedidiah investigate the other rooms and find most are abandoned/ravaged bedchambers. There are plasma marks all over the walls, and there appears to be a large decal on one of the walls: it looks like there was a last stand in the room to the east of the mess hall. 4 more robots appear, which the party kills.

Jedidiah explores the med bay, finding 6-inch-long syringes in a sealed canister. Aquila and Janick find a room full of destroyed technology, but find a panel that they power with a Type-A cell and see diagnostics. A progress bar appears, fills up, and then the facility appears to partially boot up (emergency lights in the hallways, a warning chime, and messaging in another language). The computer eventually dies, but not before showing a neon green bust of a head.